Virtual Reality Market to See Massive Growth by 2026 | SmartVizx Private, Tata Elixsi, Zatun

Virtual Reality Market in India (2018-2023) is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support. The study provides information on market trends and development, drivers, capacities, technologies, and on the changing investment structure of the Virtual Reality Market. Some of the key players profiled in the study are IndiaNIC Infotech Limited, Juego Studio Private Limited, Meraki Virtual Reality Studio, Merxius Software Private Limited, Quy Technology Private Limited, SmartVizx Private Limited, Tata Elixsi, Xenium Digital Private Limited, Yudiz Solution Private Limited, Zatun.

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The adoption of virtual reality (VR) in industries like automotive, medical, aerospace and defense, gaming, retail, education, and entertainment are being driven by its benefits in training, conferencing, and communication. In India, the rate of adoption of innovative VR applications such as a head-up display and head-mounted display is rising, leading to generation of considerable funding. In 2013, the Indian VR market generated funds worth INR 7.04 Bn, while in 2017 the market had generated funds worth INR 122.44 Bn, thus rising at a compound annual growth rate (CAGR) of 104.24% for that period.

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Key growth drivers of the market:

-The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.

-VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.

 

 

Key deterrents to the growth of the market:

Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.

 

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Key Answers Captured in Study are
Which geography would have better demand for product/services?
What strategies of big players help them acquire share in regional market?
Countries that may see the steep rise in CAGR & year-on-year (Y-O-Y) growth?
How feasible is market for long term investment?
What opportunity the country would offer for existing and new players in the Virtual Reality market?
Risk side analysis involved with suppliers in specific geography?
What influencing factors driving the demand of Virtual Reality near future?
What is the impact analysis of various factors in the Virtual Reality market growth?
What are the recent trends in the regional market and how successful they are?

Read Detailed Index of full Research Study at @ https://www.htfmarketreport.com/reports/1812354-virtual-reality-market-in-india

Some extract from Table of Contents
• Overview of Virtual Reality Market
• Virtual Reality Size (Sales Volume) Comparison by Type (2019-2025)
• Virtual Reality Size (Consumption) and Market Share Comparison by Application (2019-2025)
• Virtual Reality Size (Value) Comparison by Region (2019-2025)
• Virtual Reality Sales, Revenue and Growth Rate (2019-2025)
• Virtual Reality Competitive Situation and Trends
• Players/Suppliers High Performance Pigments Manufacturing Base Distribution, Sales Area, Product Type
• Analyze competitors, including all important parameters of Virtual Reality
• Virtual Reality Manufacturing Cost Analysis
• Marketing Strategy Analysis, Research Conclusions

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